The Cold War provided fuel for many games that attempted to show what a non-nuclear (or, in a very few cases, nuclear) World War III would be like, moving from a re-creation to a predictive model in the process. Usually, this is of a fairly concrete historical subject (such as the Battle of Gettysburg, one of several popular topics in the genre), but it can also be extended to non-historical ones as well. Wargames are generally a representational art form. Wargames also feature a range of scales, from games that simulate individual soldiers, to ones that chart the course of an entire global or even galactic war. These games often require a considerable study of the rules before they can be played. These latter games typically require extensive rulebooks that encompass a large variety of actions and details. Some are fundamentally simple-often called "beer-and-pretzel" games-whereas others attempt to simulate a high level of historical realism. Like all games, wargames exist in a range of different complexities. 6.2 Computers used in traditional versions.6.1 Comparison with traditional versions.Wargaming has changed dramatically over the years, from its roots in miniatures and board wargaming, to contemporary computer and computer assisted wargames however, both miniature and board wargames maintain a healthy, if small, hobby market with lighter games being popular with many 'non-wargamers'. These games were at the height of their popularity during the 1970s, and became quite complex and technical in that time. During the 1950s the first large-scale, mass-produced board games depicting military conflicts were published. Wells' book Little Wars ushered in the age of miniatures games in which two or more players simulated a battle as a pastime. The modern wargaming hobby has its origins at the beginning of the 19th century, with von Reiswitz's Kriegsspiel rules. Games involving conflict in other arenas than the battlefield, such as business, sports or natural environment are similarly usually excluded. Highly stylized conflict games such as chess are not generally considered wargames, although they are recognized as being related. Fantasy and science fiction wargames either draw their inspiration from works of fiction or provide their own imaginary setting. Hypothetical games are games grounded in historical fact but concern battles or conflicts that did not (or have yet to) actually happen. These games are based upon real events and attempt to represent a reasonable approximation of the actual forces, terrain, and other material factors faced by the actual participants. Historical games by far form the largest group. Wargames are generally categorized as historical, hypothetical, fantasy, or science fiction. The business wargames exists too, but in general they are only role playing games based on market situations. Although there may be disagreements as to whether a particular game qualifies as a wargame or not, a general consensus exists that all such games must explore and represent some feature or aspect of human behaviour directly bearing on the conduct of war, even if the game subject itself does not concern organized violent conflict or warfare. Hobby wargamers have traditionally used "wargame", while the military has generally used "war game" this is not a hard and fast rule. When used professionally by the military to study warfare, "war game" may refer to a simple theoretical study or a full-scale military exercise. Wargaming is the hobby dedicated to the play of such games, which can also be called conflict simulations, or consims for short. Look up war game, war games, wargame, wargames, or war gaming in Wiktionary, the free dictionary.Ī wargame (also war game) is a strategy game that deals with military operations of various types, real or fictional.
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