![]() Speed relative to reference body: The speed of the ship relative to the point of reference ( "System" in this example).Prograde marker: The direction you are flying relative to the point of reference,.There are several things on the flight UI: When you pick your starting point, you will get behind the controls of your ship. It's just a UI/Gameplay feature.īeginners are strongly recommended a look at the Basic flight article, to learn how to control the ship. This doesn't correspond with any device or technology in the game universe though. Time could be accelerated up to 10000 times to shorten travel for the player. You can also use this to your advantage to alter your course using less fuel for example.ĭistances are realistic, so space travel can take several days or even weeks in a large system. This also means that you have to take the planets gravity into account when you are flying close to it, landing, or taking off. This is the same body you measure your speed to. ![]() You can orbit any planet or moon, but only the closest body's gravity affects your ship. Gravity is simulated on a two-body level. It will just take significantly more time. It's entirely possible to travel to the edge of a star system even with the smallest shuttle. Ships in the game are quite powerful in terms of acceleration, cargo and delta-v capacity compared to real spacecrafts. The performance of this aid varies ship to ship, and the cargo load could also have an impact on it. It tries to maintain a set speed to the direction the ship is facing, using the maneuvering thrusters. There's an aided flight mode which compensates for the drifting in the vacuum of space, called Set Speed mode. You can reach very high speeds compared to what we are used to here on the face of a planet. This is automatic, based on the distance to the bodies. Speed only have a meaning relative to something, so you have to pick a point of reference. ![]() Ship acceleration depends on ship mass and engine thrust. The ships don't slow down in space, until it actively thrusts in the opposite direction it's flying. Basically a version number, useful for reporting bugs for example.įlight physics in Pioneer is Newtonian, which means there's no arbitrary limit to speed, orientation or position. Build: this number is the build of the game you are running.You can set up graphics, controls, volumes or language for example. ![]() Options: you can access Pioneer's Settings Menu.This usually happens when some major thing changes in the game. Saves created with older versions of Pioneer might not load. Load Game: You can load previously saved games here.You have a poorly outfitted Xylophis, so you can consider it a difficult start. Start at Barnard's Star: You start on the dock of High Security Prison Tranquility, orbiting Barnard's Star, not far from Sol.Itzalean is in an area of frequent solar eclipses. This is a bit more difficult starting point than Earth. Your Pumpkinseed stands on Itzalean Spaceport on New Hope. Start at New Hope: You start in Epsilon Eridani, the capital of the Commonwealth of Independend Worlds.Sol is the capital of the Solar Federation Start at Earth: You start the game in the Solar system, on Earth, at London Spaceport with an outfitted Sinonatrix.Quick Load: Loads the game you saved using quick save (ctrl+F9). ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |